![]() The Insurgents must drain the BLUFOR team's tickets or wait out the clock to win. ![]() For BLUFOR to win the game, they must destroy 2 or 3 caches depending on the map, while the Insurgents needs to deplete the tickets of the BLUFOR team or run down the in-game round timer.ĭestruction of the cache decreases the ticket count by 1 for the defending side, and increases the attacking side by 100 tickets. The OPFOR team has 250 tickets (depending on the map), while the BLUFOR team will start with 200 tickets. ![]() ![]() It will then find a valid cache spawn location that fits these conditions if possible, and then spawn the cache. Each new cache must be a minimum distance away from other caches, 300m for small maps, 400m for large. Once a threshold is reached 50, for small maps, or 60 for larger maps, a new cache will be revealed if 2 are not already active. The game mode is slightly modified if playing on a "small" map, (Al Basrah, Sumari, Kokan, Logar Valley)Ĭoalition forces must gain "Intelligence points" gained by successfully killing insurgents. ![]() After a period of 4-6 minutes the Coalition will be notified of the first caches. The Objective of Insurgency is to destroy randomly spawned Caches of the Insurgents team.Īt the beginning of each round, there are two large weapon caches that will appear to the The OPFOR after a short time. Insurgency is one of the Game Modes in the game Squad. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |